All spells are be considered Illusion and use Illusion focus for calculating the DC. The Sorcerer is an arcane spellcaster, and is subject to a chance to have their spells fail when wearing armor. Do NOT take Spell Focus Evocation. Level 40 builds are a little different. Use: Automatic. 3. At 14th level (Eldritch Scion level 18), when using spell combat, the magus receives a +4 circumstance bonus on concentration checks. Feats can give your character various bonus or allow them to perform all sorts of actions. At class level 10, the Pale Master gains Epic Spell Focus: Necromancy, so long as she already has Greater Spell Focus: Necromancy. Is there a reason to not take allied spellcaster feat instead of spell penetration + greater spell penetration? 0 thumbs! #At 14th level (Eldritch Scion level 18), when using spell combat, the magus receives a +4 circumstance bonus on concentration checks. Use: Automatic. I would kill for a staff of +5 spell dc, kinda like a fighter can get +5 hit/dam. Feats can give your character various bonus or allow them to perform all sorts of actions. Get spell focus evocation, greater spell focus and elemental focus fire. You get a caster level boost, Greater Spell Focus as a bonus feat, a couple extra spells for your spellbook, and your summons get more hit points and are harder than normal to dispel. Smells like bacon. AltSSS will cost you -1 CL, but CL does not affect DC. Greater Spell Focus: See Spell Focus. Any spells you cast of this school are very hard to resist. Docent : Spell Turmoil Spell Turmoil: When casting any damaging Fire, Cold, Acid or Electric spells, there is a chance that you will gain a +20 Alchemical bonus to Spell Power to one of those energy types for 30 seconds. Your spells of that school are now even more potent than before. It would be real nice to have regular + greater + mythic spell focus in more than 2 schools. DC of your spells determined 10 + (level of the spell) + (your casting ability score modifier) + various (like spell focus) bonuses. You can do both. Prerequisites: Spell Focus (any) Choose a school of magic for which you have already selected Spell Focus and add an additional +1 to the Difficulty Class for all saves against spells from the selected school of magic. Bonus Feat: At 5th level, and every five levels thereafter (10th, 15th, and 20th), a hexblade gains a bonus feat, which must be selected from the following list: Combat Casting, Greater Spell Focus (enchantment, necromancy, or transmutation only), Greater Spell Penetration, Spell Focus (enchantment, necromancy, or transmutation only), Spell Penetration. The trait (s) Lore seeker (campaign trait for ROTRL) lets you pick 3 spells to increase the DC by 1 each. 5: Greater Weapon. Greater Spell Access (Su) At 19th level, the magus gains access to an expanded spell list. Spell-like abilities are not spells. For offense spell penetration, ascendant element, spell focus etc. Spell Focus: Illusion. Requirements. You will need some bonuses to overcome it reliably. Also every Greater spell focus gives you an "inficast" spells you can use endlessly. This gives us +8 DC. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. 69) Choose a school of magic, such as. Sorcerous Bloodstrike: Some high-level Sorcerer powers have very limited uses per day, and an extra use is tempting. ¯\_(ツ)_/¯ e: wrote crushing despair originally like a pre-coffee idiot. Feats are special talents or expertises that provide special capabilities to characters. Player's Handbook v. Human 20 Cleric Luck Domain Caster DPS. So if I take SF (+1DC) and SF+ (another +1DC) for e. 94) [ General ] Choose a school of magic to which you already have applied the Spell Focus feat. As far as feats, Cold Focus and Greater Cold Focus seems very powerful for you (probably more-so than Spell Focus:Evocation. ToEE: Lower Temple Complex is the 2nd quest in the Temple of Elemental Evil: Part One story arc Story arcs are chains of quests that make up a story line. g. These feats are. Prerequisite(s):. Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus granted by Spell Focus. 13. Greater Spell Focus is a feat in Pathfinder: Kingmaker. Spell focus and greater spell focus will make much more than a 10% difference in the number of your enemies who make their saving throws. The. Duration becomes turns per level with Spell Focus: Illusion, hours per level with Greater Spell Focus: Illusion, and hours * 2 per level with Epic spell Focus: Illusion. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. How much spell penetration do i need for devils in places like amrath? With a spell pen of +53 in LH Project Nemesis, i actually failed a spell pen check on a barbed devil on a 1. A Whimsy Star costs 200 gp. ( Tome and Blood: A Guidebook to Wizards and Sorcerers, p. Lann Dialogue During A Conversation With Lann. Then I took the mythic feat that allows you to share spell focus; expanded arsenal illusion. If you play with variant magic like the Esoteric Spell Components, the Esoteric Divination feat helps with divination spells (a staple school for many psychics). Expanded Arsenal -. Prerequisites: Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. Spell Focus & Greater Spell Focus -- A bonus to your most used school’s DC is nice, if unspectacular. Readme View as plain text # Augmented Magics Mod made to improve how successful non-damaging spells are on higher difficulty. 3. Type of Feat: General. Greater Spell Focus. Type of feat: general (available every three level-ups) Prerequisite: ability to cast first-level spells. Bloodline Feat Selection. The trait Eastern Mysteries (Guide to Pathfinder Society Organized Play) allows 1/day to increase a spell DC by 2. Human 20 Cleric Luck Domain Caster DPS. Spoilers. Use Vampiric Touch with (Greater) False Life to take hits and debuff strong enemies with Enervation for now. Spell Focus (Mythic) Your magical specialties are particularly effective. This bonus stacks with the bonus from. Does not work on Boss or lieutenant (yellow named) creatures. Your spells of that school are now even more potent than before. 2da file to the active character. *Edit* The link in the Guide to Class Guides works. Still Spell suddenly gives you +1 to your caster level. I always take expanded arsenal, spell mastery[mythic], spell penetration[mythic] and ascendent element. Arcane Apotheosis ( Ex ): At 20th level, your body surges with arcane power. Made of. This means that a heightened, empowered (+2), maximized (+3) Stinking Cloud (3) spell will have the DC of a 4th level spell. Also early on it’s almost always a REALLY good idea to get Precise Shot and Point Blank Shot as soon as humanly possible. The commands take the feat's ID from the 2da file as the code to represent that feat. Preferred Spell is strictly better. The character gains a +4 bonus to the spell save DC for all spells of the chosen school. Treat your caster level as being two higher for all level-variable effects of the spell. The bonus to save DCs provided by Spell Focus and Greater Spell Focus for that school increases by 1. Elemental spell focus increases the DC for spells with one specific elemental keyword, and also has a greater version. Two-Weapon Defense; Improved Two-Weapon Fighting; Greater Two-Weapon Fighting; Weapon Finesse; Weapon Focus. The 50%. Special: You can gain this feat multiple times. Combine this with higher intelligence boosting items and rods of metamagic maximize, and I was hitting most enemies, even trolls (which have. Any spells you cast of this school are very hard to resist. If you want to download a copy of these builds for use in Maetrim's DDO builder, you can find all of the files in my discord, with. Spell focus and greater spell focus will make much more than a 10% difference in the number of your enemies who make their saving throws. And I just tested at level 13, with 29 cha, with all four of those spell foci, and it has the proper DC of 25. Once I hit Chapter 2 and get some mythic feats and abilities, take Ascendant Element and Expanded Arsenal: Evocation, and become a. It’s your caster Lich, complete with a metric ton of spells, increased Difficulty Classes for both used schools of magic, ray criticals (crits), and whatever else you could dream of. The DC isn't great, and the target has to fail 2 saves, but it's decent against caster types. Last edited by CHAO$$$ ; Oct 8, 2018 @ 6:52am. This bonus stacks with the bonus from Spell Focus. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Benefit: Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. However, you should generally be able to do better. 40) Greater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. The Sorcerer must meet the prerequisites for these bonus feats. Metamagic (Bolster) / Seeker Bonus Feat (Greater Spell Focus (Conjuration)) Mythic Close to the Heavens / Ascendant Element (Fire) Spell Penetration (Mythic) Abundant Casting Sorcerous Reflex. ( Tome and Blood: A Guidebook to Wizards and Sorcerers, p. Items can also increase the DC of. Attributes Benefit. You can choose the Illustrious Urbanite art in place of your Keen Senses, giving you the Spell Focus Conjuration without paying a feat. Bonus feats: The epic cleric gains a bonus feat every three levels after 20th. At 7th level, and every six levels thereafter, a Sorcerer receives one bonus feat, chosen from a list specific to each bloodline. This bonus stacks with the bonus from. Greater Spell Focus: Illusion also stack. Ability +1: This item grants a +1 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 5. 2014-02-11, 05:59 PM. , unlimited magic Missile) and apply other metamagic to high level spells that you otherwise couldn’t otherwise do (e. Cleric 19: Greater Spell Focus (Conjuration) 20. Your spells of that school are now even more potent than before. Checking on the class "time line" it looks like I picked the spell focus for Conjuration twice. The two feats in the chain Spell Focus and Greater Spell Focus will each increase the save DC for one school of magic by +1. )Greater Spell Focus ( Epic Level Handbook, p. Spell Specialization: 2 caster levels doesn’t sound like much, but it’s a nice bit of extra damage. Spellcasting prodigy will, if your Wisdom is 18, grant you an extra 1st level spell (not to be sneezed at), and raise your Spell DCs by 1. The save DC for any spell with that energy descriptor increases by 1. You also get Skill Focus (Spellcraft) which is a pre-req for Archmage if you want to go that way, and you gain the ability to Quicken your Conjuration spells 3. If you want to download a copy of these builds for use in Maetrim's DDO builder, you can find all of the files in my discord, with. Choose an energy type to which you have already applied the Elemental Focus feat. Crusader 8: Greater Spell Focus (Enchantment), Improved Critical (Longbow) 12. You can’t cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it. Add +1 to the Difficulty Class for all Saving Throws against spells from the transmutation school. The most important feats you'll want are Spell Focus (Conjuration) , Greater Spell Focus (Conjuration), Augment Summoning, Superior Summoning, Heighten Spell The Spell Focus feats will enhance your non-summoning spells. At-will close-range unconsciousness. Specifically this mod adds a 3rd teir of "Spell Focus" which is a Mythic Feat. Lvl 1: Cleric - Spell Focus: Evocation // Spell Focus: Conjuration Lvl 2: Cleric Lvl 3: Cleric - Greater Spell Focus: Conjuration Lvl 4: Cleric Lvl 5: Cleric - Boon Companion Lvl 6: Cleric Lvl 7: Cleric - Heighten Spell Lvl 8: Cleric Lvl 9: Cleric - Extend Spell Lvl 10: Cleric Lvl 11: Cleric - Greater Spell Focus: Evocation Lvl 12: ClericShadarkai 18 Alchemist/1 Rogue/1 Monk Vilemaster of Flowers melee DPS trapper If you want a video about these builds, see the video below and check the time codes in the description for the builds you want. I also have some goofy and fun builds that are pay to play. Suggested Build. Focus spells are automatically heightened to half your level rounded up, just like cantrips are. Greater Spell Focus Source PRPG Core Rulebook pg. Weapon Focus Information. The spells lesser spell breach, greater spell breach and Mordenkainen's disjunction can remove a character's stoneskin buff even with 40 wizard levels from a breach effect. Cleric - (Greater) Spell Focus: Any* 18: Cleric 19: Loremaster - (Greater) Spell Focus: Any* 20: Loremaster - Combat Feat: Precise Shot or Magic Fang** * Any but Evocation will do. 2. If you want to narrow it down to a specific element, you can also take Elemental Focus + Greater Elemental Focus. I built an 8th level sorcerer for a one-shot session and took spell focus, greater spell focus and elemental focus on an air elemental bloodline, and added a headband of alluring charisma, and his DCs were crazy high. Epic Spell Focus: Passive: Adds an additional +1 to the DCs of your spells from the chosen school of magic, making them harder to resist. Spell Focus Spell Penetration (Mythic) Your mythic magical power breaches your enemies' defenses. Grease is really popular but I hate it personally. You must apply this feat to your chosen school. Special: You can gain Improved Critical multiple times. You can gain this feat multiple times. You could take Summon Monster II instead of Small Elemental if you like, but I prefer to skip the early summon monster type spells (they get really good at higher levels though!). You could go with Spell Focus: Evocation instead of Conjuration if you want to focus on more damage-heavy spells. Greater Spell Focus: At 3rd level, you gain Greater Spell Focus as a bonus feat. Arcanist - Spell Focus: Conjuration // Greater Spell Focus: Conjuration // Potent Magic 2: Arcanist 3: Arcanist - Selective Spell: 4: Arcanist 5: Arcanist - Spell Penetration // Swift Consume 6:If you take Spell Focus and Greater Spell Focus on 2 schools you do NOT normally use, then take Expanded Arsenal for a school you DO use, then you'll double dip and get +4 DC vs. The author of this thread has indicated that this post answers the original topic. Each time you take the feat, it applies to a new type of weapon. Untyped bonuses stack with everything, including other Untyped bonuses. Spell Focus - Conjuration . For example, I play a necromancer with Greater Spell Focus, Spell Specialization in Boneshaker (early game) and Boneshatter (later game), and use Heighten for higher spell save DCs and additional castings. Fire Storm, Greater Magic Fang, and Elemental Swarm are all valid picks. Krishnath said: Spell focus and greater spell focus does indeed affect spell-like abilities, and it is Ability Focus (fireball). 5: Greater Two-Weapon Fighting: You are a master at fighting two-handed. Benefit: Choose one energy type (acid, cold, electricity, or fire). Bonus Feat: At 5th level, and every five levels thereafter (10th, 15th, and 20th), a hexblade gains a bonus feat, which must be selected from the following list: Combat Casting, Greater Spell Focus (enchantment, necromancy, or transmutation only), Greater Spell Penetration, Spell Focus (enchantment, necromancy, or transmutation only), Spell Penetration. I do not plan to do Tethyamar. Heighten the Phantasmal to Level 9. It may be unintended but to make the best use of expanded Arsenal you’re better off not taking spell focus and great spell focus on the school you want to bolster. That's my general take on it as well. 90 likes. This bonus stacks with the bonus from Spell Focus. Archon's Will is evocation so Spell Focus: Evocation is what would increase it. Later, you'll be wiping out enemy groups with Circle of Death and Undeath to Death and eventually Horrid Wilting. All spells are be considered Illusion and use Illusion focus for calculating the DC. Level 4 - Cleric 4: Ability Score - Wis 1; Skills - Lore: Nature 1, Lore: Religion 1, Perception 1, Persuasion/Knowledge. Animal Companion - Smilodon, Bear, Leopard, or Mastadon. Choose a school of magic to which you have already applied the Spell Focus feat. Pro. When using the weapon you selected, your threat range is doubled. Otherwise use those to heal, damage, control - whatever you fancy. As a Drow, you will lose a pre-epic feat, I suggest Greater Abjuration and then spend your “Specialist” feat on either Lore or Discipline and drop Greater Abjuration into your epic feats. EDIT: Changing domains require the respec mod. There’s a post explaining it. Prerequisite: Spell Penetration. Fire Storm, Greater Magic Fang, and Elemental Swarm are all valid picks. Necromancy I receive +2DC to all Necromancy spells that allow save. Use Vampiric Touch with (Greater) False Life to take hits and debuff strong enemies with Enervation for now. However, you can focus any Spell School you want that would compliment the playstyle you desire. With Epic Spell Focus Enchantment, a second creature can be Dominated. When you have a Sorcerer with 32 Charisma and take Spell Focus/Greater Spell Focus Evocation, Elemental/Greater Elemental focus Fire, now your Sirocco has a 10+6+12+4=32 DC, then there's equipment that can boost it by another +6 total, so 38 DC which is more. Benefit. Any spells you cast of this school are very hard to resist. Keep taking Spell Focus and Spell Penetration feats for now. This bonus stacks with the bonus from Spell Focus. Mythic Spell Focus is unchanged, but because it actually functions (despite what its text says) by doubling the value of the normal and Greater Spell Focus feats a change is not necessary. The VSS produces the Greater. Honestly the level 1 spells in this game are pretty bad and the only one I even like that much in the tabletop is stumble gap. You can view the save for any spell by mousing over the spell and reading the tooltips. 4 - Scion of Air (You can do the math, 25% crit damage is really not that much compared to 4 DC, if you're not already high on DC already. Spell Focus would increase each of these DCs by +1 for a given school of magic, probably Enchantment would be the best option. SpecialGreater Spell Focus: Abjuration; Base Strength: 13+ Specifics: An abjurant champion's abilities are focused on melding arcane defenses and martial offense into a deadly alloy, a fierce combination of techniques allowing them to overpower or outlast their opponents. Feats are special talents or expertises that provide special capabilities to characters. Like how Kitsune can boost enchantment spell DCs with. Color spray is definitely top tier for 1st level spells but taking greater spell focus will be more useful than spell specialization for it. Heighten if you use mid-level spells in your rotation. Greater Spell Focus. konokono. You gain an. The feat Metamagic (Heighten Spell) increases the effective level of a spell by the difference between the heightened level and the total spell level of the spell and other metamagic effects. This bonus stacks with the bonus from Spell Focus. Note: Has been observed to always. See the AuditFeats command for the list of feats supported by your version of the game. Also you will want to take the feat spell focus: evocation, and maybe greater spell focus: evocation feat as well. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This feat may be selected multiple times, but. We take Spell Focus and Greater Spell Focus in 4 schools (8 Feats) and then one Expanded Arsenal (1 Mythic). At low. Greater Spell Specialization needs Spell Focus, Spell Specialization, and 13 INT - which Spell Specialization already needs anyways so whatever - as well as the ability to cast level 5 spells. Best Alchemist right now. Spell Focus and Greater Spell Focus don't really do a whole lot for Abjuration magic because Abjuration is primarily defensive and protective magic. ( Forgotten Realms Campaign Setting, p. Keep him out of the front lines though he'll basically double as a fire mage who can cast 9th level priest spells. You'll need to fulfill the following requirements to unlock Augment Summoning. level 1: spell focus + greater spell focus evocation + [Sylvan feat: spell specialization magic missile], bear companion (biggest armor i could find) level 3: point blank shot level 5: precise shot level 7: skill focus persuasion (main character, lots of xp opportunities) + [Sylvan feat: skill focus nature](to see monster stats)Sorcerer, level 20, with charisma 38 (20 to start, +5 untyped from levels, +5 inherent from wish, +6 enhancement from stat item, +2 profane from dominated Succubus) with spell and gretaer spell focus (evocation), elemental and greater elemental (say, cold) and focused spell, casting a Cone of Cold, would have (for the primary target) a save DC. 1 HD: +1 to save DCs of illusion spells you cast. In equation. 6. Combat casting seemed classic and good to have. (Greater) Spell Focus. Spell Focus (Mythic) Spell Focus: Increase the DC of Spell Focus and Greater Spell Focus: MA: Spell Lore (Mythic) Ability to cast spells: Gain mythic spells equal to your mythic tier: MA: Spell Mastery (Mythic) Spell Mastery: Prepare selected spells as a full-round action: MA: Spell Penetration (Mythic) Spell PenetrationVital Strike Information. The Blessed Sickles of druids or the powerful Gnomish Rune Hammers of the Svirfneblin. Greater Spell Focus. Is the spell focus needed / at least reasonably useful or am I going to run into endless immunitys and the like? Current build idea is ley line Guardian enchantress, flinging hexes and debuffs while the rest of the party cleans house. 300 4. Any spells you cast of this school are very hard to resist. Lvl 5: Cleric - Spell Focus: Necromancy Lvl 6: Cleric Lvl 7: Cleric - Outflank Lvl 8: Cleric Lvl 9: Cleric - Greater Spell Focus: Necromancy Lvl 10: Cleric Lvl 11: Cleric - Exotic Weapon Proficiency: Fauchard* Lvl 12: Cleric Lvl 13: Inquisitor - Combat Reflexes Lvl 14: Inquisitor - Seize the MomentShadarkai 18 Alchemist/1 Rogue/1 Monk Vilemaster of Flowers melee DPS trapper If you want a video about these builds, see the video below and check the time codes in the description for the builds you want. Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their oracle. Add +1 to the Difficulty Class for all Saving Throws against spells from the divination school. Greater Spell Focus (Transmutation): Where +1 is. ) Spoiler. Special. Adds another +1 to DCs of the chosen school. ,. Greater Spell Focus: Unless you make a build heavily based on a single school you’re probably better off with another spell focus in a different school than with this. But some builds focuses entirely on this, save or suck spells. 6 HD: When a creature passes a saving throw against your illusions and communicates it to others, they get a -2 penalty on their new saving throw. The. Elemental focus and greater elemental focus on fire, but acid is also nice if you plan to build around it. Color Spray seems to be the early spell with punch so I want to maximize it's effectiveness. Greater Cold Focus Fb: Stacks with Spell Focus, and more DC is always nice. 3. Heighten will raise the level of the spell to the highest spell level the player can cast. And I have mythic feat school mastery abjuration. There’s a post explaining it. This bonus stacks with the one from Spell Penetration. Metamagic: Reach Spell is useful because Arcane bloodline sorcerers get a +1 to DC with metamagiced spells (except for heightened spells). Stigmatized Witch 12: +1 CHA, Agony Hex. JBE:BoHRC: Drow: Add +¼ point to the magus’s arcane pool. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Shield Focus; Req: Doesn't have the following proficiencies: Buckler Proficiency Light Shield Proficiency Heavy Sheild Proficiency. ago. Whenever this happens, both the spell and the surge will take place, and there's a chance that the spell will be replenished. When polymorphed, any abilities provided by the polymorph effect which allow a saving throw to resist use the DC for the spell. 94) Choose a school of magic to which you already have applied the Spell Focus feat. 1. Dec 9, 2020 @ 5:31pm Increase the DC (difficulty class) of the spells. Special: You can gain this feat multiple times. Dodge – Gains +1 Dodge Bonus for your AC. Metamagic (Bolster Spell) Favorite Metamagic - Bolstered is a Feat in Pathfinder: Wrath of the Righteous. Its magic spells of that school are even more potent than normal. Benefit. Implying they don't stack with other feats that increase DCs, unless they too are explicitly referenced (as they are referenced in Spell Perfection). Naturally you want your spell dc's high as possible. The Sorcerer uses their Charisma score to determine their bonus spell slots and spell save DCs. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. With these three feats, and the minimum 6 daily turnings provided, you can raise the DC +5 on any spell of 4th level or lower. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Any spells you cast of this school are very hard to resist. This bonus stacks with the bonus from Spell Focus. Suffice to say, adding the feat Spell Focus with Bag of Tricks fixed this for me, and now I have the correct. My feats so far are Empower, Max, Quicken, Wizard past life, spell pen, greater spell pen, mental toughness and at lvl 10 I think I took evocation spell focus. That's what a DC sorcerer. Mages can buff allies, disable opponents, nuke groups of enemies, or flat out annihilate them with save or die spells. Point-Blank Shot and Precise Shot are almost required for any Sorcerer hoping to make attack rolls in battle. We’ll get Spell Focus: Conjuration early on, mostly in preparation of Stinking Cloud, while Skill Focus: Perception will have a more immediate effect. The available. 1 HD: +1 to save DCs of enchantment spells you cast. One could actually argue that you make this second save under the same conditions, i. This feat may be selected multiple times, but the effects do not stack. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Greater focus evocation over one mental toughness and past life wizard over the other if you have it As for burst of glacial wrath (and intensify @30) vs ruin (and greater ruin @30), I can see either but if you go for ruin also take Enlarge. If he were in Snow White, his name would be Mopey. When you cast a spell that allows a saving throw, the target tries to beat the DC with a roll of 1d20 and adds their saving throw value. Take one of the bloodlines that boost your damage by +1 per die rolled, and take those metamagic feats. Shadarkai 18 Alchemist/1 Rogue/1 Monk Vilemaster of Flowers melee DPS trapper If you want a video about these builds, see the video below and check the time codes in the description for the builds you want. 12 Superior summoning. Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. You can gain this feat multiple times. So take just spell focus illusion, greater spell focus illusion and then mythic feat - expanded arsenal (magic school) evocation. Expanded Arsenal - Illusion Bonus DC for Illusion and mental spells from equipment: Amulet +2, Ring +2, Quarterstaff +2 Phantasmal Killer has 32 DC Now it seems that Expanded Arsenal Illusion does nothing. At class level 13, the Pale Master gains Epic Spell: Mummy Dust so long as she has at least 20 Intelligence or Charisma and meets all the other normal requirements. Add +1 to the Difficulty Class for all Saving Throws against spells from the evocation school. I suggest focusing down DCs before going for spell attacks because you'll hit more consistently later with rays and more. Spell focus is quite nice, but the more pressing matter (at least in the first 10-14 levels) is spell penetration imho. Suggested Build Level 9 Feat // Greater Spell Focus (Evocation) (again to get full damage from evocation) Level 10 Bonus Wizard Spell // Spell Focus (Conjuration) Level 11 Feat //Elemental Focus (Fire) (so create pit (acid) and dimensional rift get bonus DC for doing fire damage with Focused Element Fire) I like evocation, but even building for it (using mythic arsenal to get greater spell focus evocation, taking greater spell penetration) it's resisted way too often to be worth a damn on normal. Intelligence +14: This item focuses the power of the wearer's mind, granting a +14 enhancement bonus to Intelligence. Epic: EPIC SPELLCASTING: Epic: Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, ability to cast. The Fire focus feats could easily be swapped for the Spell Focus of your choice to turn this Ember build into any specialist you want. If he were in Winnie the Pooh, even Eeyore would think that he was bringing down the mood. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. If your normal DC for slow is 16 and your spell focus DC is 18, a fighter with a +3 will save can be expected to save 30% of the time against slow without the spell focus feat and 20% of the time if. Acceptable-Success-5. Prerequisites: Spell Focus. Duration becomes turns per level with Spell Focus: Illusion, hours per level with Greater Spell Focus: Illusion, and hours * 2 per level with Epic spell Focus: Illusion. At 16th level, when an enemy within reach of the magus successfully casts a spell defensively, the enemy provokes an attack of opportunity from the magus when the spell is complete. In my opinion, stinking cloud alone is enough to pick up Greater focus in Conjuration. The cost of 2 feats for that +2 may be high though. Its effects do not stack. * The existing Spell Focus, Greater Spell Focus, Spell Penetration, and Greater Spell Penetration have been doubled in effectiveness. Benefit: Add +1 to the Difficulty Class for all saving throws against spells. Greater Spell Focus. Instead, it only has its summon tier raised by 1 with Greater Spell Focus: Conjuration. Special: You can gain this feat multiple times. Here are a few options to increase your chances to land a spell on enemies: Spell Focus: Choose a school of magic and apply +1 to the DC of all spells of that school. Benefit: Choose a school of magic you already have Spell Focus in. Greater Spell Focus [General] Choose a school of magic to which you already have. After a chilly start, temperatures warm to a high near 50 degrees during. At 10th level, these save DCs increase by 1 again (total increase of 2). So if you want Necromancy to be the best, take Spell Focus and Greater Spell Focus Evo/Conj/Abj/Ench and then take Expanded Arsenal (Necromancy). Any spells you cast of the transmutation school, to which you have already applied the Spell Focus feat, are very hard to resist. ”. You can expend one use of mythic power as part of casting a spell from your chosen school to force any of the spell’s targets to roll their saving throws twice, taking the lower result. The most important feats you'll want are Spell Focus (Conjuration) , Greater Spell Focus (Conjuration), Augment Summoning, Superior Summoning, Heighten Spell The Spell Focus feats will enhance your non-summoning spells. Level 19 - Sorcerer 6 or Cleric 5: Skills - Lore: Religion 1, Perception 1; Feat - a) Greater Spell Penetration or b) Greater Spell Focus [Necromancy]; Sorcerer Spell - a) Rift of Ruin or b) Horrid Wilting (8). GREATER SPELL FOCUS [GENERAL] Choose a school of magic to which you already have applied the Spell Focus feat. Feats are special talents or expertises that provide special capabilities to characters. PZO1110: Malicious Eye: GeneralHalf Elf 20 Warlock Aura DPS Tank. Whenever you use magic items that require charges, you. 1. So if you want Necromancy to be the best, take Spell Focus and Greater Spell Focus Evo/Conj/Abj/Ench and then take Expanded Arsenal (Necromancy). 304). I liked Spell Specialization too. Level 6 - Wizard 6: Skills - Knowledge: Arcana 1, Knowledge: World 1, Lore: Nature 1, Lore: Religion 1, Perception 1, Use Magic Device 1; Spells - Stinking Cloud (3), a) Resist Energy, Communal or b) Hold Person (3). Crusader 10: Spell Penetration, Weapon Specialization (Longbow) 14.